The result of years of protracted development hell, it was buggy at launch, and had swathes of planned content left on the cutting room floor.
The original STALKER: Shadow of Chernobyl was a bit of a mess. It would be foolish to try to summarise even half of the mods produced, so instead, let’s take a look at the three titanic projects that define the STALKER mod scene as it stands today, each one built on a foundation of dozens of smaller projects and two standalone releases.
STALKER has developed a strong modding scene with an appropriately devil-may-care attitude regarding the reuse of each other’s work, and even the legal status of the games themselves. The series puts you in the shoes of freelancing mercenaries – the titular STALKERs – wandering this horrific environment in search of fame, glory, or perhaps just a big payout. It is memorable for being set in a fictionalised and incredibly haunted vision of the Chernobyl Exclusion Zone, which is not only irradiated but overrun with reality-warping anomalies and mutant monsters. It’s been nearly a decade since the launch of STALKER: Call of Pripyat, the last of Ukrainian studio GSC Game World’s trilogy of bleak and atmospheric open-world survival shooters.